Pong clone – pre post

Thanks to the efforts with the Particle Simulator I had made earlier, I have successfully made a working pong clone. There’s a score board that even moves along with the mouse. I’m pretty excited about that. I’ve drank a pot and a half of coffee, so I blame the progress on that.

What I want to tackle next with the pong app is debris that breaks of from the paddles as there is a collision, since that would help out nicely in my shooter game that I’m building up to. I’ve made some good progress as far as understanding vectors. I can use them a bit more confidently now, which pays in dividends pretty quickly.

Unfortunately, I’ll need to get a handle on delta time now, in order to unlock the game from the framerate, which is actually pretty great on my new PC, over my old laptop.

I’ll have a video of the pong up later tonight.

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